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<title>GLU3 is a real project!</title>
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<id>http://www.paranormal-entertainment.com/idr/blog/posts/2010-02-28T08:30:41Z-GLU3_is_a_real_project/</id>

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<updated>2010-03-05T19:53:12Z</updated>
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	<title>comment 1</title>

	<id>http://www.paranormal-entertainment.com/idr/blog/posts/2010-02-28T08:30:41Z-GLU3_is_a_real_project/comment_1/</id>

	<link href="http://www.paranormal-entertainment.com/idr/blog/posts/2010-02-28T08:30:41Z-GLU3_is_a_real_project/comment_1/"/>

	<author><name>Sami Kyöstilä</name></author>





	<updated>2010-03-04T18:35:55Z</updated>
	<published>2010-03-04T18:35:55Z</published>

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	Cool. Looks like this would be very useful for OpenGL ES too -- any plans for that?

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<entry>
	<title>RE: comment 1</title>

	<id>http://www.paranormal-entertainment.com/idr/blog/posts/2010-02-28T08:30:41Z-GLU3_is_a_real_project/comment_2/</id>

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	<author><name>IanRomanick</name></author>





	<updated>2010-03-05T19:53:12Z</updated>
	<published>2010-03-05T19:53:10Z</published>

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	It should work out-of-the-box with GL ES.  Right now it&#39;s just a bunch of C / C++ code, and it doesn&#39;t make any calls into the GL implementation.

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