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<title>GLU3 is a real project!</title>
<link>http://www.paranormal-entertainment.com/idr/blog/posts/2010-02-28T08:30:41Z-GLU3_is_a_real_project/</link>
<description>blogtest</description>
<item>

	<title>Sami Kyöstilä: comment 1</title>
	<dcterms:creator>Sami Kyöstilä</dcterms:creator>


	<guid>http://www.paranormal-entertainment.com/idr/blog/posts/2010-02-28T08:30:41Z-GLU3_is_a_real_project/comment_1/</guid>

	<link>http://www.paranormal-entertainment.com/idr/blog/posts/2010-02-28T08:30:41Z-GLU3_is_a_real_project/comment_1/</link>

	<pubDate>Thu, 04 Mar 2010 10:35:55 -0800</pubDate>
	<dcterms:modified>2010-03-04T18:35:55Z</dcterms:modified>

	<description>Cool. Looks like this would be very useful for OpenGL ES too -- any plans for that?
</description>


</item>
<item>

	<title>IanRomanick: RE: comment 1</title>
	<dcterms:creator>IanRomanick</dcterms:creator>


	<guid>http://www.paranormal-entertainment.com/idr/blog/posts/2010-02-28T08:30:41Z-GLU3_is_a_real_project/comment_2/</guid>

	<link>http://www.paranormal-entertainment.com/idr/blog/posts/2010-02-28T08:30:41Z-GLU3_is_a_real_project/comment_2/</link>

	<pubDate>Fri, 05 Mar 2010 11:53:10 -0800</pubDate>
	<dcterms:modified>2010-03-05T19:53:12Z</dcterms:modified>

	<description>It should work out-of-the-box with GL ES.  Right now it&#39;s just a bunch of C / C++ code, and it doesn&#39;t make any calls into the GL implementation.
</description>


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