After all these years, I finally started working on my master's degree last fall. This summer I got an idea for my thesis, and I've started work. As part of that, I wrote a short white paper describing the project. Basically, I want to compare the performance of texture mapping on a modern multicore CPU with a modern integrated GPU. I also want to see what the bottlenecks are that limit performance on a CPU. I'm pretty sure that discrete GPUs will be around for a few more years, but I feel like the integrated GPUs days are (or should be) numbered. That makes this an important and interesting area to explore.